package characters;

import attacks.AttackMethod;
import attacks.MeleeAttack;

public class Warrior extends Player {
   /**
    * Warrior starts with this amount of life.
    */
   public static final int LIFE = 100;
   /**
    * Base attack method of Warrior
    */
   public static final AttackMethod ATTACK_METHOD = new MeleeAttack();
   /**
    * Warrior's guard points.
    */
   public static final int GUARD = 0;

   public Warrior(String name) {
      super(name, Warrior.LIFE, Warrior.ATTACK_METHOD, Warrior.GUARD);
   }
}
